CELEBRATING THE SUCCESS STORY OF
OUR DISTINGUISHED ALUMNUS: FROM
HYPER
-
CASUALS TO INDIE STARDOM
It is with great pride and excitement that we
share the remarkable success story of one of
our esteemed alumni, who has been making
waves in the dynamic world of game devel-
opment since graduating from our depart-
ment. His journey from humble beginnings to
industry stardom is a testament to the
boundless possibilities that await those who
dare to dream and work tirelessly to turn
their visions into reality.
Our alumni, Nouman embarked on his professional journey by diving
headfirst into the fast-paced realm of hyper-casual games, where he
honed his skills and unleashed his creative prowess. With a keen eye
for innovation and a relentless drive for excellence, he designed four
captivating games for Crazy Labs, one of which achieved outstanding
Key Performance Indicators (KPIs), catapulting him into the spotlight
as a rising star in the industry.
CONTACT:
(042) 32590040
ADDRESS:
7.5 Km from Thokar Niaz Baig, Main Raiwind Road, Lahore.
WEBSITE:
www.bybrod.com
@iacofficials
CONTACT:
EDITOR:
Muzamil Soharwardi
Dean SDCA
ASSISTANT EDITOR:
Syed Ali Sultan
Assistant Professor
DESIGN DEPARTMENT:
School of Digital and Cinematic Art
EDITORIAL BOARD
To fulfill the vision of our Honorable Chancellor.
Mr. Daniyal Shafiq takes the initiative along with animation design
faculty to manage industrial visit to The Game Strom Studio.
The Purpose of the industrial visit is to discuss:
• IAC students to land a successful career / Internship
• Career/Job Fair and Alumni Engagement Events
• Industrial Tours
• Students Final Year Project
• For the industry professional sessions and workshops.
• Any other proposal on the mutual benefits of both organizations.
The purpose of the visit was to meet the industry leaders and make
a path for IAC students and the Pakistan industry. Also, encourage
the students to participate in real-time projects during their studies
Ian Thecleric, a French Instructor of Animation and Game Design at
Rubika, visiting IAC for an extensive masterclass brought a wealth of
experience in animation and game design, greatly benefiting
students who are working on the Louvre project.
Sameeha Qadeer Ahmad, HOD Animation Design, is leading the proj-
ect and partnership with Rubika and Louvre Museum encouraged
students to work on the project to avail such opportunity. With a
background steeped in the intricacies of game design and game
development, animations and concept art, Ian provided invaluable
insights and practical advice to guide students through the complex
process of creating a game centered on Mughal Art.
Ian Thecleric and the students examined the game's progress, scruti-
nizing its overview. Ian shared invaluable opinions and suggestions,
MASTER CLASS ON ANIMATION
AND GAME DESIGN
LE LOUVRE PROJECT ON MUGHAL ART PARTNERSHIP
IAC
–
RUBIKA
–
LE LOUVRE MUSEUM
VISIT TO HAZEL MOBILES FOR MOU
DISCUSSION
Creating eective storyboards involves Awais and Areeba skillfully
integrating visual elements and narrative structure, ensuring seam-
less storytelling and clear communication of ideas. Their meticulous
attention to detail and artistic flair bring characters and scenes to
life, captivating audiences and enhancing the overall storytelling
experience
STORYBOARDING BY AREEBA
NISAR AHMAD
enriching the project's trajectory. Together, they meticulously crafted a
game design document, detailing mechanics, aesthetics, and narra-
tive elements, setting a solid foundation for their collaborative
endeavor.
By Ms. Sameeha Qadeer Ahmad
By Mr. Daniyal Shafiq
By Ms. Umaima Mohsin
By Ushna Imran